

- #Anime studio pro 9 unity software#
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In May, Song of the Sea received the Reuben Award for Best Feature Film from the National Cartoonist Society. While this beautiful feature may not have walked away with an Oscar that night, it continues to garner acknowledgement and awards. This year one of those studios, Cartoon Saloon, was honored with an Academy Award nomination for Best Animated Feature Film of the Year for its feature film, Song of the Sea.
#Anime studio pro 9 unity professional#
Smith Micro’s Anime Studio is used in various professional animation studios and academic animation departments all over the world. Oscar Nominated Feature Used Anime Studio Pro Check out some of the incredible work being done with Smith Micro’s Anime Studio 11. Are you affiliated with an academic institution? Even better! Prove your academic status and you can receive savings up to 40%. With your choice of Anime Studio Debut or Anime Studio Pro, you can select which toolset is right for your workflow and the project at hand. An interface you can easily understand, a visual content library and tools such as a bone rigging system, Smart Bones™, frame-by-frame animation, bitmap to vector conversion – all of this is just a peak at what Anime Studio 11 has in store for animators.
#Anime studio pro 9 unity software#
Used by professionals, hobbyists and students alike, this software offers users an intuitive and affordable feature set. “Unity holds a lot of potential for improving the production process by smoothing out coordination between creators and engineers,” said Hirasawa.Smith Micro has upped its game with the release of Anime Studio 11. Watch the demo Graphinica presented at Unite Tokyo to learn how they used Unity to recreate scenes at theatre quality.

The VertexCache feature added to MeshSync, a live link for connecting to DCC tools, helped create a workflow for importing animations with complex rigs directly from DCC tools into Unity. Technology for outputting complex high-mesh data from digital content creation (DCC) tools for real-time replay in Unity also played an important role. The latter technology, Raytraced Hard Shadow, made it possible for Graphinica to produce the same level of high-quality, highly accurate, pre-rendered anime-style shadow effects in real-time. This project mainly involved implementing two technologies: real-time ray tracing and shadow effect technology, specialized for limited animation. The teams planned a proof of concept exercise to reproduce scenes from HELLO WORLD – but this time, with real-time rendering using animation production tools currently in development. To make it work, Graphinica teamed up with Unity Technologies engineers. “The speedy trial-and-error enabled by real-time rendering software is indispensable for meeting increasing consumer demand for high-quality films delivered in a timely fashion.”Įven before the film was released, the team wondered whether they could use Unity’s real-time tools for more challenging scenes involving extremely complicated rigs, cinema-quality high meshes, and precisely controlled shadows, while still achieving the same theatrical quality. This enabled the animation team to iterate faster, according to Nao Hirasawa, Graphinica’s managing director.

The majority of the film was made using traditional pre-rendering techniques, although the studio also used Unity tools to create backgrounds for scenes where the main character dives into a virtual space. This September, the studio released the animated film HELLO WORLD to theaters across Japan. has been producing 2D and 3D animation projects for more than a decade, handling most of the production in-house. We collaborated with the studio to develop a proof of concept, then shared the results at Unite Tokyo.
#Anime studio pro 9 unity tv#
Japanese animation studio Graphinica, Inc., creators of innovative TV and cinema animation productions, set out to discover whether it’s possible to produce theater-quality anime using real-time rendering.
